![]() |
Click on the thumbnails for larger versions. |
| Below is a small 3d level rendered in real-time which I
designed to test the color coordination of a set of 3d gothic textures
that I created for a client. In the scene are low poly models for the
candle stands along with alpha transparent sprites for the flames. The 3d textures are medium resolution, 512x512 is the largest and very rare. My goal was to make a large room full of arches, pillars, and featuring a grand stairway. The textures were primarily designed to be viewed from a distance, but I had fun with this room. The scene is rendered in the Game Studio A6 engine. |
| The setting below was created with detail in mind and is
rendered real-time in the A6 engine. Its primary use was in testing
various assets for a client. Below you can see low-poly models for the candle holders and alpha transparent sprites for the flames, curtains, and beams of light as well as high resolution 3d textures. |
| Gallery Pages Model Packs | Space Game | Chess Models | Industrial Textures | Sky and Terrain Futuristic Level | Gothic Textures | Alien Level | Medieval Level | Break Bricks | Outdoor | Parallax Sections Model Packs | Space Game | Chess Models | Industrial Textures | Sky and Terrain Futuristic Level | Gothic Textures | Alien Level | Medieval Level | Break Bricks | Outdoor | Parallax |
Copyright 2007 Jacob Lubinski |