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Click on the thumbnails for larger versions. |
| This is some of my preliminary work with a
parallax shader. All detail on the geometry is done by the parallax.
Each 3d textures is made up of a color map, specular map, normal map,
and bump map. Maps for the texture were created with high polygon
geometry in 3ds Max. The maps are rendered real-time in the A6 engine. This particular style was transferred into a texture pack for a client. |
Sections Model Packs | Space Game | Chess Models | Industrial Textures | Sky and Terrain Futuristic Level | Gothic Textures | Alien Level | Medieval Level | Break Bricks | Outdoor | Parallax |
Copyright 2008 Jacob Lubinski |